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Marcus Billborg
Marcus Billborg
3D Generalist
Visby, Sweden

Summary

Hi, my name is Marcus Billborg and I am a hardworking artist who loves to learn more about my craft. I am a 3D generalist with professional experience working with Environments, Props, Characters, VFX and Lighting, ranging from realistic PBR texturing to handpainted assets. My strongest passion lies with Environment Art, but I am very interested in working with anything related to 3D Art.

I am interested in full-time employment and am willing to re-locate anywhere for the right job.
I can be reached at marcus_billborg@hotmail.com Professional inquiries only please.

Skills

3D ModelingCharacter ModelingEnvironment ModelingLightingTexturingUV MappingVisual EffectsZBrushQuixel SuitePhotoshopMayaUnreal Engine 4Project ManagementUnitySubstance Painter

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Quixel Suite
Quixel Suite

Productions

    • Video Game
      Crest
    • Year
      2018
    • Role
      Producer
    • Company
      Eat Create Sleep
    • Video Game
      Titan Quest: Ragnarök
    • Year
      2017
    • Role
      3D Artist
    • Company
      Lone Hero Studios
    • Video Game
      Medusa's Labyrinth
    • Year
      2016
    • Role
      Project Manager and 3D Artist
    • Company
      Guru Games
    • Video Game
      Magnetic: Cage Closed
    • Year
      2015
    • Role
      Project Manager and 3D Artist
    • Company
      Guru Games

Experience

  • Producer at Eat Create Sleep
    Visby, Sweden
    October 2017 - Present

    My work at ECS consists of Project Management of all internal projects, Team Management of all ten employees, HR responsibilities, Business Development and supporting the CEO with company responsibilities.

  • 3D Artist at Lone Hero Studios
    Skövde, Sweden
    March 2017 - September 2017

    My work at Lone Hero Studios consisted of low poly modeling and texturing of 3D Characters and their Assets for a top down gameplay perspective. The different types of Characters include Humanoids, Creatures and Animals and their Assets consist mostly of a wide variety of Weapons and Armor. Textures are almost entirely hand painted in Photoshop, with an aim towards stylized realism.

  • Project Manager and 3D Artist at Guru Games
    Skövde, Sweden
    June 2013 - March 2016

    My position at Guru Games started out as Lead Artist over the six artists who were part of the company, with a focus on management and planning. I have since then taken the role of Project Manager over the ten employees of the company. During the two and a half years that I have been working at Guru Games my responsibilities and work have included planning, project management, 3D art, Lighting, VFX and some elements of game design.