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The Park

This is an environment scene that I made to get more comfortable in using Substance Painter and to practice making game-ready foliage assets. The skybox is Unreal's standard one and I also borrowed their textures for the tree branches, grass, and ground and tweaked them in Photoshop to suit my needs. All other assets in the scene were made by me and set up in Unreal Engine 4.

The final render in Unreal. The floating leaves are part of a simple particle system I set up.

The final render in Unreal. The floating leaves are part of a simple particle system I set up.

Close-up on the benches.

Close-up on the benches.

Wireframe and texture of the bench.

Wireframe and texture of the bench.

Close-up on the light.

Close-up on the light.

Wireframe and texture of the light.

Wireframe and texture of the light.

Close-up on the tree.

Close-up on the tree.

Wireframe and textures of the tree.

Wireframe and textures of the tree.

Close-up on the trash can.

Close-up on the trash can.

Wireframe and texture of the trash can.

Wireframe and texture of the trash can.

Close-up on the wall.

Close-up on the wall.

Wireframe and texture of the wall.

Wireframe and texture of the wall.

Close-up on the flowers.

Close-up on the flowers.

Wireframe and texture of the flower.

Wireframe and texture of the flower.

Remaining textures used in the scene.

Remaining textures used in the scene.